![]() ![]() ![]() Given the circumstances, this doesn't strike me as some sort of business gambit by Activision, it seems more like it was Blizzard's equivalent of using double spacing, 13 point font, and wide margins to just barely meet the minimum page requirement for a high school paper. It seems to me that they took what was supposed to be another one of these China-only mobile spin-offs made by a Chinese developer and brought it westward, wrongly thinking that they could repackage it as a stopgap way of filling the void that's existed in the community since Reaper of Souls. What gives?īlizzard thought they could pull the wool over our eyes. But wait, that doesn't quite make sense, does it? If that was true, why then is CoD Mobile not coming out in the rest of the world? Fortnite and PUBG mobile are huge successes, even in the west, and in their most recent earnings call, Activision mentions CoD Mobile and Immortal in literally the same breath. Sounds a lot like Immortal, doesn't it? The narrative I've seen is that Activision basically forced Blizzard to push out Immortal as some sort of cash-grab. Now we have Call of Duty Mobile: Ī new entry in a major Activision-Blizzard franchise, made by a Chinese developer, specifically created for mobile and announced late this year. This is a standard and long-established practice in the gaming industry. China-only Call of Duty Online, Korea-only Civilization Online, Russia-only Halo Online, Korea-only F.E.A.R. Let me start by pointing out that region-specific spin-offs of big western franchises are nothing new. ![]() ![]() In short, I'm fairly certain this debacle wasn't Activision's fault and, in actuality, speaks directly to Blizzard's ineptitude. Last updated at 14:00:17 UTC Weekly Help Desk RAGE Loot Thread Trade Thread ![]()
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